Enemies · ZombieReflects 3.1.0 b13

Cop

Cop is a zombie in 7 Days to Die. This build-tagged entry was seeded from the game's config data at build 3.1.0 b13; the stats and version log below reflect that build exactly.

The Cop is a two-threat zombie. At range he vomits: his AI carries a dedicated ranged attack on roughly a four-second cooldown (the RangedAttackTarget task in his entity data). Up close, a wounded Cop swells and detonates — the warning growl is your cue to break distance. He shares his explosive entity class with the Demolisher.

Stats

TypeZombie
Health450 (base)
XP on kill750
Speed (aggro)0.2–1.2
Loot on deathStrong loot bag (4% chance)
TraitsWalker, All Biomes, Special

Version log

A transparent record of how this entry has changed across game builds — so you can trust it against your patch.

3.0 b259

Initial entry — combat stats extracted from game files at build 3.0 b259.

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Community contributions are moderation-gated and arrive in a later phase. Edits will queue for review before they touch a build-tagged entry.
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