Lockpick is a resource in 7 Days to Die. This build-tagged entry was seeded from the game's config data at build 3.1.0 b13; the stats and version log below reflect that build exactly.
When a locked container is found, simply press [action:local:Activate][action:permanent:Activate] to attempt to unlock it. If the attempt fails, the lockpick will break and be consumed. Lockpicks do not need to be equipped on the hotbar.
Descriptive coverage from the Mr. Midnight crew lands over time — the data here stays honest to its build tag either way.
Stats
Version log
A transparent record of how this entry has changed across game builds — so you can trust it against your patch.
Initial entry — stats and crafting data extracted from game files at build 3.0 b259.
